

Those niggles aside, Asphalt 7 delivers a really excellent racing experience on iOS. By all means, give me a pop-up letting me know about levelling up or my results, and sure, have an option to share to Facebook, but the dialog is still set up as "Do you want to share online?" rather than "Good work, you're awesome, let's get on with your next race". Honestly, this game doesn't need in-app purchases.Įqually pushy are the prompts after every race to share my results online for extra rewards. I get that they want me to burn through my in-game cash more quickly and make me feel the need to top-up with real money, but that basically boils down to a pay-to-win scenario. The implementation is sound in that you certainly aren't required to buy anything in order to progress, but if you've already paid for the game, I'd rather not have to deal with the pre-game prompts for sponsored boosts.

Sure, it's on promotion right now and will likely get bumped up to $4.99 in the next couple of weeks, but at the current price point, it's obvious that Gameloft is betting that you'll end up spending cash on in-app purchases.

There aren't enough hours in the day to keep playing thisįor a buck, Asphalt 7 - Heat really burns rubber.As you might expect, all of these assets add up to a fair bit of room on your device (1 GB), so make sure you've got the room or you're willing to ditch another game. The music earns top marks - it's modern, fast, and sets a perfect mood for racing. Asphalt 7 doesn't try too hard to be a true-to-life simulator like Real Racing 2, though - you'll find plenty of glowing power-ups along the track, and given the arcade feel of the gameplay, that look is totally appropriate. The graphics are optimized for the new iPad's Retina display, and are ripe with detailed models, smooth animation, lens flare effects, dynamic reflections, motion blur, and a lot more. It's definitely more in line with console racing games to earn stars as you go (though the option to buy them outright is strictly a mobile thing).Īt the end of every race, Asphalt 7 hopelessly tries to get you to share your race results and achievements with Facebook for additional bonus rewards, which gets irritating very quickly if you've already decided not to spam your timeline with game stuff. It's refreshing that stars are more of a progress indicator rather than a premium currency in a lot of mobile games you have to save up premium currency for big purchases, then start again from scratch after you've spent it. All cars are unlocked with stars and bought with the in-game cash. Both stars and game currency can be acquired through in-app purchases. You earn stars for completing challenges, which cycle and change as they're completed, and are awarded up to three stars for completing career events, depending on how well you do. You earn in-game cash from winning races which can be spent up cars, upgrades, and pre-race power-ups (sponsors).
